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« March 2006 | Main | May 2006 »

April 29, 2006

GoDaddy and WordPress

As big of a company as GoDaddy is, I am sitting here shaking my head.
We (AECT) decided to host a website with GoDaddy. We also chose to put a WordPress blog on the account as well.

GO DADDY IS CLUELESS!!!!

THEY HAVE NO KNOWLEDGE about WP in their database.
The customer service person I talked to said I should call WordPress.
I was having SQL and PHP issues.
A company the size of GoDaddy, not having  any knowledge about WordPress?
Bob Parsons?????
Do you have any comments?

April 28, 2006

Places to think about using AJAX

10 Places You Must Use Ajax

The following article takes a look at places that webdevs must implement ajax to stay ahead of the curve.. "It's been well over a year now since GMail changed the way everyone thought about web apps. It's now officially annoying to use web apps that haven't replaced clunky html functionality with peppy Ajax goodness."

What gets more traffic than Google?

The World is Shrinking — and more


This is a moblog, typed in real time during the event. Please forgive misspellings and awkward text.>


It’s TechForum 2006 in Chicago, and Hall Davidson is doing the keynote. The speech title is “The World is Shrinking”. He just said that one thing that is definitely shrinking is the distance between imagination and reality. This is so true, and I’ve thought about this a lot. But I’ve never heard the idea expressed so succinctly.


He also says that it’s pretty cool to be an educator right now. We are more in touch with the future than anyone else, because we are in daily contact with the people who will be inventing the future. We (many of us) know what podcasting is. Most corporate workers do not! Not sure that’s true, but I believe that the idea is correct. We work with the future.


I’ve heard this address before, and I’ve blogged it before. But one thing that suprised me was when Hall asked what web site gets more than two and a half times the traffic of Google. The answer was Myspace. In MySpace, children are important. Learning is important. How do we make learners just as important?


Wow! Discovery now has a home version of streaming video, called Cosmo. No surprise, bound to happen. But a school in Evanston, Illios will be selling it to homes as a fund raiser. Kids selling media, to raise money to learn. To cool for school!


I must say that this is a rich conference. I have to choose a session to go to next, and my choices are Laptop Learning, Games for Education, 21st Century Professional Development, and Data Security and student safety. I’ll let you know where I went.


It should be little surprise that I went to the gaming session. I walked in a little late, and the speaker was saying that they are now beginning to get data that indicates more powerful learning through video gaming.


He then said that the mother-ship of instructional gaming is “Active Engagement”. Students need to talk about the experience before, during, and after the game. The learn, by talking about it, not by playing the game alone. I suspect that the kids are learning, but the do not know that they are learning, unless they talk about it. This is an important distinction, I suspect.


The speaker (Bill MacKenty) said that when he is selecting off-the-shelf games for his classroom, he picks the game first and then figures out how to use it for learning.


The next speaker is Corbett Beder. His angle seems to be helping students to learn by empowering them to design their own games.


The question and answer session was not very eventful. The big question was asked first, what about violence. MacKenty said that he was super sensative to violence. He dosn’t go there. He also said that kids understand context, that they can see the violence within the context of the games plot, and that it is not blatant violence.


One of the most interesting ideas I heard was about a language teacher who is using The SIMS to teach German. It’s about context.

April 27, 2006

AECT board statement

This is my statement for AECT Board Member at Large

*  Describe your involvement with AECT, past & present, including roles in divisions and leadership responsibilities    
I have been involved with AECT since 1995. My first convention was Anaheim. I have worked as an electronic communications officer for the Research and Theory Division and Division of Instructional Development. I also served an extended period as the Teacher Education Division's Electronic Communications Officer. I worked with many division and organizational leaders to aid in the communication goals of divisions and the group

* Describe your education, career, and other experiences including leadership in professional organizations    
I am currently an Instructional Systems Specialist for the Veterans Administration. As such, I coordinate online and face to face instructional programs for the VA on a national level. These courses deal with hospital safety and hazard recognition issues. Previously, I have served as a distance education coordinator for the Tri District Educational Cooperative (Little Rock, North Little Rock, And Pulaski County) in Central Arkansas. For six years prior to that position, I was an instructional technology professor at Arkansas Tech University.

Education

University of Kentucky, ABD in Instructional Systems Design, Department of Curriculum and
Instruction

Purdue University, Master of Arts in Mass Communications, Department of Communication,
School of Liberal Arts, July, 1992

University of Central Arkansas, Bachelor of Sciences, Conway, Arkansas, 1983.

* In 500 words or less, describe your vision/goals for AECT    
Help AECT understand how to exist in a world of digital natives where it is not web 1.0 but web 2.0.

* What do you see as the role of the Board-at Large board member of AECT?    
The role of the Board-at-Large member for AECT is to attempt to as best as possible represent ALL members of the association. The BAL member is to work to improve the organization.

* What do you believe the agenda should be for moving AECT forward in the next 3-5 years?

AECT should concentrate on:

  • Demonstrating Leadership in the field of educational technology
  • Demonstrating Ethical Practice in the field of ed. tech.

The implementation of the Electronic Services Committee is a good start. I will work to see these trends continue.    

* How do you plan for fiscal responsibility on the part of the AECT Board of Directors?    
It comes down to not spending more than you take in. Hard some times, but real.

* Identify your decision making process and how you implement it.    
a) Collect
b) Process
c) Organize
d) Review
e) Do
see: http://en.wikipedia.org/wiki/Getting_things_done

* How will you develop or promote leadership within the AECT organizational structure?    
Leadership is "the lifting of people’s vision to a higher sight, the raising of their performance to a higher standard, the building of their personality beyond its normal limitations’ (Drucker, 1985).
It is a one-on-one job to develop leadership. It happens in hallways, around coffee, and on the phone.

* Why do you think you would make a good candidate?    
To whom much is given, much is expected. I have recieved a lot from AECT. Time to give back.

* Are you aware of the time commitment?
:-) Time? This has a time commitment?  Yes. 

April 26, 2006

Reposted from David Weinberger....

[milken] Blogs, wikis, mmorpgs, oh my!


John Kruper of Cardean moderates. (I'm live blogging while I'm on the panel.)

Will Richardson, who teaches in the K-12 system, thinks blogs provide a powerful opportunity for students to make connections to other people, ideas..."I cringe when I hear people say blogs are online journals. They're learning places." His 6 and 8 yr old children have blogs and engage with other kids their age.

Liz Lawley says she uses blogs to get info out to her classes. She also sets up a class blog where students can talk about the assignments, comment on each other's activities, post results of research and other projects. They look at one another's posts and comment on them. "It encourages a kind of thoughtful ongoing dialogue that you simply can't do when you only have four hours a week in class." She also invites authors to engage in a dialogue with the class. This teaches them that there are long term consequences to what they say.

George Siemens explains his term "connectivism." The half-life of knowledge is diminishing, he says: it's becoming obsolete faster than ever. Courses can't keep up. Connectivism says that the knowledge resides in the networks we create. Our education system was designed to create certainty. Now the system has to be able to adapt quickly. The network persists longer than traditional relationships with teachers.

Adrian Chan says that different social software apps are organized to support different themes: Dating, career networking, etc. He looks at the social practices in the use of the software, including in the educational environment. What matters is how technology is embedded in the process. In the case of edu, many of the students already have practices set up: They already IM, chat, etc. How do these technologies change conversation? Is there a type we can identify as learning? If you integrate technologies, would you lose some of those learning opportunites.

I talk about lessons from Wikipedia ,but I can't blog and talk at the same time.

Doug Thomas, who has an article with John Seely Brown in Wired this month, says he's concerned that we're training kids for the best jobs in the 20th Century. Instead, we should be helping expand imagination. He knows a student who has to sneak art and music into his studies because they're not on the test. "Our mission is to try to re-integrate imagination back into the curriculum." MMORPGs are one way to do that. They're not just games; they're synthetic worlds. (He says the average age of WOW players is 28.) Because you can imagine liberating things in the game, you imagine liberating things outside the game. E.g., a mgr at Yahoo approaches every task as if setting out on a quest. Doug shows the famous video of the Star War Galaxies emergent party - 100 players learning choreography, etc. He taught a course with a heavy mmorpg component and learned he had to get himself out of the way. They learned from experience. E.g., it's hard to lecture about ethics, but if you can put them into a situation where they have to make a choice...

Q: It's all so basically new. Are people basically good or bad in this environment?
George: Content is useless. The instructor provides guidance, not content, and isn't the center of the experience.

Liz: Content isn't irrelevant. If we're going to turn out people with the credentials employers want, we have to be sure they have the content required. But it's not a matter of pouring content into people.

Q: Companies access MySpace of potential employees. Should your 6 and 8 year olds be worried?
Liz: This is a huge issue. We can't tell our kids not to blog. We have to teach them to think about what will happen in 5 or 10 yrs.
George: We have to teach them how to handle the freedom.
Will: This is a literacy we're not teaching our kids. And enabling kids in MySpace to link to Old Spice is what's really bad.
Me: And we need a culture of forgiveness. Maybe our kids will figure it out.

Q: You're creating a generation of Borgs that play games.
(We didn't really answer this.)

Q: We get it. How do we get there? E.g., not everyone can afford a laptop.
Liz: You have to start with the teachers. The technology has to be part of the day to day environment.

George: The problem is a lack of will, not of resources.

Q: With 50,000 blog posts an hour, the problem is one of discovery. How do we know whom to trust?
Doug: Scale counts. E.g., at Second Life a group looks for copyright infringement. When it gets really big, they can't police it. Community governance arises.

Me: These are issues we can only solve by working through them. The change is too deep.

Q: In Shanghai, you can go into a Net cafe where people are playing mmorpgs that put them into medieval China. And I blog and get hate mail. What about the dystopian aspects?
Doug: It's both/and. People probably said about the first cave paintings: "Oh no, the kids will spend all day on line and won't hunt." People miss the subtleties of what's going on.

Liz: In part it's because you're writing for Huffington Post.

Q: We still have the old leadership style.
Liz: People react by banning laptops. It puts a burden on the professors when they have to actually hold students' attention. We're performers at heart but that's not what professors will need to be.

Will: The control issue is at every level. There's a district in Texas that's banned the word "MySpace" — not the site but the word.George: Same issues for corporate education.

Doug: Scaffolding knowledge is different than experiential knowledge. Some ways are not taught well in an exploratory fashion. [Tags: ]

Beyond Mobile Learning

L & T conf Keynote - Mike Sharples - Beyond Mobile Learning

[Live blog]

Beyond Mobile Learning - Mike Sharples

Informal online networking - e.g. social networking sites (MySpace, Bebo)
Many useful skills implicit in social networking - communicaiton skills, networking, teamworking, online research etc.

Conflict with formal education - disruptive devices (e.g. PSP in lecture room), disruptive sills - informal networking, knowledge sharing

Reaction lifecycle in schools/HE- ban the technology, welcome it, manage it

Tension between informal networked learning and formal institutional learning.

Djanogly City Academy at Nottingham - school built around mobile technology. Middle school; 11-14 All kids have tablets, wireless linked to data projectors. NO interactive whiteboards! Plasma screens to displat students' work. Spaces for small group/informal learning. Technology stays at school (no laptops go home...)

Learning with portable technology (PSP in classroom) or learning across contexts (learning across time, space, context etc.)

Mobile learning phase 1 -
ebooks, classroom response systems (voting etc.), datalogging - focus on handheld technology

Phase 2  - learning outside classroom (learning in multiple contexts), interaction between formal and informal learning

Mobile learning - what works
- classroom response systems
- laptops/tablets (increasing suppport for wireless in e.g. lecture rooms)
- SMS alerts (considerable scope for delpoyment in e.g. Kenya where widepsread availability of mobile phones, if not fixed telecoms network/widespread computer availability, unreliable surface mail). Good for co-ordination and management.
- SMS revision questions (BBC Bitesize)

[Several examples of simple group working using mobiles in classroom setting. A question that concerns me, as with classroom response system, is where do you get benefits by virtue of using the technology instead of 'traditional' techniques - hands up, verbal group discussion???]

Just handing out PDAs doesn't work. Communicaitons are important.

Third phase - beyond mobile learning - trying to look beyond the gadgets to
Contextual & ambient learning
Mobile learners, designed learning envts, informal learning

Mixed reality learning -
e.g. MyArtSpace (making school museum visits more interesting).
Problem with school visits is: often no pre- work, no post- work. Visit is standalone activity.
Combination of personal (mobile phone), physcial space (gallery/museum), virtual space 9online gallery.
e.g. pupils visit gallery/museum (e.g. D-Day museum, Portsmouth - problem oriented learning (e.g. were D-Day landings a success))) and collect info relating to a particular topic and log it with 3G phone. Presentation using collected info/exhibits when back in school.

Exhibits are tagged - exhibits can be adding to personal collection by using tag via mobile to add exhibit to personal online collection.

Pupils become curators, creating their own interpretations.

Contextual learning - learning across contexts
Delliver appropriate content e.g location ased guides
Activity in context - e.g. datalogging
Services in context (commercial driver for many of these - e.g. location aware services)
Customised content/interfaces
Context may be a dynamic and historical contstruct.
Make links/connections between physically removed artefacts in museum by walking between them. Mobile devices can prompt those translations in space/physical movements by the visitor.
Location aware devices can deliver appropriate content for particular locations (via GPS) sa well as promote the user to move between locations.
'Heads up' not 'heads down' interaction - 'walk up and listen' audio.
[Mobile device should enhance the experience and add value to an exhibit, not describe explicitly what the user can obviously see.] Tell the story behind the exbiti. Point out things you wouldnlt see unless they are pointed out to you.

Ambient learning
DIgital artefacts to augment envt and enable learning - large public screens, virtual graffiti
Design/develop 'technology enabled learning spaces' (e.g. do more than the blue plaque)

The Future:
- lifelong learning support: need to design a mobile lifelong learning envt, not a mobile office environment which is how e.g. a laptop is typically set up.
- environments that teach about themselves
- location based social networks
- Wide area educational gaming (e.g. in Japan, mobile phone cells contain treasure items, users have to visit cells to coolect treasure, and then they can share it. One side effect is that this is affecting e.g. commuter routes as well as encouraging people to visit locations off the normal tourist trail.)

April 25, 2006

Online learning required

Requiring Online Learning


Our learners don't have the skills they need to learn today. We've taught learners how to learn in a classroom, how to memorize, how to take true/false, mutliple choice test, etc. Essentially, we've given our learners the skills they need to navigate our education system today. But things are changing, and unfortunately, it appears that our educational institutions are slow in responding (Dave Warlick has recently done some good thinking on this subject with his notion of "flat classrooms"). Our students are graduating with skills that would have served them well 20 years ago. Today, a learner needs a skill set that reflects the environment in which they will be working ( The Partnership for 21st Century Skills has some useful publications in this area). The Chronicle recently ran an article on the Governor of Michigan's requirement that all students must take at least one online course before graduating high school. It's a start...but far too little. We need to teach learners the skills they will need tomorrow - pattern recognition, not information processing, connection-forming, not content consumption, critical thinking, not memorizing. It's a huge task, and I don't feel that many institutions "get it".

April 24, 2006

Michigan : Online teaching requirement

Michigan to require "online courses" for high school graduation

Talk about wasted tax dollars. Michigan becomes the first state to require online coursework for its students, billing it as a way to bring students into the 21st century. What if the students are already there? Do students really need help learning to use online tools?

PIDT 2006

Registration for PIDT 2006 is coming up.

Link to the registration site.

PIDT - Professors of Instructional Design and Technology
May 19-22, 2006
W.E. Skelton 4H Center at Smith Mountain Lake
Smith Mountain Lake, Virginia

Continue reading "PIDT 2006 " »

Dave Winer - Social networking - meatspace

Social networks in meatspace


I just had a wacky idea.


We know what social network software is, right.


Now suppose we turned a conference into a social network.


Ask everyone who’s coming to sign up with LinkedIn or Friendster, or maybe Ted Leonsis’s new system.


Then we ask people to check off people they’d like to talk with at the conference, and make a brief note about what they want to talk about, and whether or not it must be private, and how long it will take, and if it can be part of a group discussion.


The person you want to meet with can say yes or no or no response.


Then, a week before the conference, we publish a schedule, with meeting places.


The people who a hundred people want to talk with in public get meeting rooms.


People who no one wants to meet with can sign up for dinners and lunches, or post on their blog about how fucked up the A-List is.


What do you think?

March 2007

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